
GARENA Free Fire – BEATz Go Boom
- Client
- Garena Free Fire
- Production
- Nexus Studios
- Director
- Mischa Rozema
- Postproduction
- Post Panic, Juice
Chaos erupts when teens from across the globe morph into their in-game avatars and learn how to harness the power (and perfect their dance moves). Check out the action-packed cinematic trailer, part of a disruptive campaign of a mobile battle royale game Garena Free Fire, directed by Mischa Rozema, master of mixed-media storytelling.
We cooperated with The Panics on enhancing the action sequences captured in-camera, but also had a chance to craft some CG shots. Every single J. department got involved in developing in-game characters, including hair grooming, and animation followed by blazes & explosions in full CG shots... you know things that every artist’s dreams are made of.
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Client
- Garena Free Fire
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Production
- Nexus Studios
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Director
- Mischa Rozema
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Post Production
- Post Panic
- Juice
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Post Panic:
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Executive Producer
- Jules Tervoort
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Head of Post-Production
- Ivor Goldberg
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Senior VFX Producer
- Kristian Stoykov
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VFX Supervisor
- Guido Ekker
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CG Supervisor
- Jeroen Aerts
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Comp Supervisor
- Chris Staves
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Juice:
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Head of CG
- Tomasz Dyrduła
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Supervisor
- Piotr Koczan
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Head of Production
- Maciej Gołębiowski
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Producer
- Olga Rabiecka
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Art Direction
- Kristian Dulnik
- Wojciech Magierski
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Asset Lead
- Mieszko Łaciński
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Animation Lead
- Tomasz Woroniak
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Lighting&Rendering Lead
- Andrzej Sykut
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Compositing Lead
- Selim Sykut
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Grooming Lead
- Jarosław Handrysik
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TD
- Marko Zaric
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On-set Supervisor Support
- Paweł Białowąs
- Łucki Krzysztof
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Asset Artists
- Mieszko Łaciński
- Kateryna Vasylenko
- Kacper Kyc
- Maciej Jasiński
- Łukasz Podwysocki
- Ewa Plecka
- Katarzyna Seńczuk
- Daniik Nikulcha
- Joanna Kobierska
- Julia Zobniow
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Shot Sculpting
- Kateryna Vasylenko
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Rigging Artists
- Tymoteusz Juras
- Michał Wojciechowski
- Tomasz Woroniak
- Paweł Żugaj
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Motion Capture
- Branko Brkovic
- Nikola Vulovic
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Animation Artists
- Tomasz Woroniak
- Michał Wojciechowski
- Paweł Żugaj
- Zuzanna Suska
- Tymoteusz Juras
- Katarzyna Gwoździk
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Simulation Artists
- Jarosław Handrysik
- Tymoteusz Juras
- Tomasz Gugała
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FX Artists
- Kamil Kryński
- Paweł Pojedynek
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Lighting & Render Artists
- Andrzej Sykut
- Łukasz Walicki
- Karol Próba
- Tomasz Gugała
- Mikołaj Lalak
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Compositing Artists
- Szymon Jaskuła
- Paweł Białowąs
- Selim Sykut
- Tomasz Potakowski
- Justyna Podżorny
- Przemysław Czapla
- Grzegorz Żołnowski
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Matte Paint Artist
- Tomasz Świżewski
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Data Wrangler
- Grzegorz Kapelczak
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IT Team
- Jarosław Ćwirzeń
- Bartosz Schmar
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Pipeline Developers
- Tomasz Szymski
- Przemysław Wiktorek
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Team Coordinator
- Maciej Tunikowski
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Postproduction support
- Animanistan
- Dash Dot Creations
- Roots VFX
- Ikona