
BMW – Rocket League
- Client
- BMW & Rocket League
- Agency
- Jung von Matt SPORTS
- Production
- Simon & Paul
- Director
- Directors Duo, Chris Schlierf and Ben Kratzin
- Postproduction
- Juice
How to transfer the symbol of german engineering into the Rocket League? Only with a heavily skilled VFX&CG team. Check the sleek, full CG BMW M240i speeding into the game with a torching bolt boost made by us!
2021
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Client
- BMW E-Sports & Rocket League
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Agency
- Jung von Matt
- Jung von Matt SPORTS
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Production
- Simon & Paul
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Executive Producer
- Simon Fessler
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Producer
- Lukas Sterly
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Service Producer
- Alexandra Rebrisorean
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Directors
- Directors Duo
- Chris Schlierf and Ben Kratzin
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DoP
- Jan David Gunther
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Styling
- Rovena Andrei
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Art Director
- Alexandra Panaite
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Gaffer
- Liviu Popa
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Editor
- Directors Duo
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Score
- Skill Music
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Sound Design
- Skill Music
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VFX Supervisor
- Thorsten Rutz
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Colorist
- Lutz Forster
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Postproduction
- Juice
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Producer
- Maciek Gołębiowski
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CG Supervisor
- Krystian Dulnik
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Art Director
- Wojciech Magierski
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FX Artists
- Maciej Jasiński
- Kamil Kryński
- Paweł Pojedynek
- Selim Sykut
- Wojciech Magierski
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Asset Artists
- Mieszko Łaciński
- Kateryna Vasylenko
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Layout & Animation Artists
- Zuzanna Suska
- Tomasz Woroniak
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Lightning Artist
- Andrzej Sykut
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Compositing Artist
- Szymon Jaskuła
- Tomasz Potakowski
- Andrzej Przydatek
- Tomasz Przydatek
- Selim Sykut
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RnD Artists
- Piotr Koczan
- Krystian Dulnik
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Lightning & Rendering Artist
- Karol Próba